| Role | Jinx With | Jinx |
|---|---|---|
| Philosopher | Bounty Hunter | If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil. |
| Mastermind | Al-Hadikhia | If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins. |
| Boffin | Heretic | The Demon cannot have the Heretic ability. |
| Boffin | Cult Leader | If the Demon has the Cult Leader ability, they can’t turn good due to this ability. |
| Boffin | Goon | If the Demon has the Goon ability, they can’t turn good due to this ability. |
| Boffin | Ogre | The Demon cannot have the Ogre ability. |
| Boffin | Politician | The Demon cannot have the Politician ability. |
| Boffin | Drunk | The Demon cannot have the Drunk ability. |
| Boffin | Alchemist | If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has. |
| Boffin | Village Idiot | If there is a spare token, the Boffin can give the Demon the Village Idiot ability. |
| Cannibal | Poppy Grower | If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night. |
| Psychopath | Golem | If the Psychopath is mad as the Golem, the Psychopath has the Golem ability instead. |
| Mathematician | Chambermaid | The Chambermaid can detect if the Mathematician will wake tonight. |
| Mathematician | Lunatic | The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked. |
| Leviathan | Exorcist | If the Leviathan nominates and executes the Exorcist-chosen player, good wins. |