Blood on the Clocktower Jinxes

Role Jinx With Jinx
Philosopher Bounty Hunter If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Mastermind Al-Hadikhia If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
Boffin Heretic The Demon cannot have the Heretic ability.
Boffin Cult Leader If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Boffin Goon If the Demon has the Goon ability, they can’t turn good due to this ability.
Boffin Ogre The Demon cannot have the Ogre ability.
Boffin Politician The Demon cannot have the Politician ability.
Boffin Drunk The Demon cannot have the Drunk ability.
Boffin Alchemist If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Boffin Village Idiot If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
Cannibal Poppy Grower If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
Psychopath Golem If the Psychopath is mad as the Golem, the Psychopath has the Golem ability instead.
Mathematician Chambermaid The Chambermaid can detect if the Mathematician will wake tonight.
Mathematician Lunatic The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
Leviathan Exorcist If the Leviathan nominates and executes the Exorcist-chosen player, good wins.