| Role | Jinx With | Jinx |
|---|---|---|
| Spy | Alchemist | If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely. |
| Spy | Damsel | If the Spy is (or has been) in play, the Damsel is poisoned. |
| Spy | Heretic | The Heretic registers as a not-in-play Outsider to the Spy. The heretic knows which Outsider. |
| Spy | Magician | When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed. |
| Spy | Ogre | The Spy registers as evil to the Ogre. |
| Summoner | Alchemist | If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment. |
| Summoner | Clockmaker | The Summoner registers as the Demon to the Clockmaker. |
| Summoner | Courtier | If the living Summoner has no ability, the Storyteller has the Summoner ability. |
| Summoner | Engineer | If the living Summoner is removed from play, the Storyteller has the Summoner ability. |
| Summoner | Hatter | If the Summoner creates a second living Demon, deaths tonight are arbitrary. |
| Summoner | Kazali | If the Summoner creates a second living Demon, deaths tonight are arbitrary. |
| Summoner | Legion | If the Summoner creates Legion, most players (including all evil players) become evil Legion. |
| Summoner | Marionette | The Marionette neighbors the Summoner. The Summoner knows who the Marionette is. |
| Summoner | Pukka | The Summoner may summon a Pukka on the 2nd night instead of the 3rd. |
| Summoner | Riot | If the Summoner creates Riot, all Minions also become Riot. |