Blood on the Clocktower Jinxes

Role Jinx With Jinx
Spy Alchemist If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
Spy Damsel If the Spy is (or has been) in play, the Damsel is poisoned.
Spy Heretic The Heretic registers as a not-in-play Outsider to the Spy. The heretic knows which Outsider.
Spy Magician When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
Spy Ogre The Spy registers as evil to the Ogre.
Summoner Alchemist If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
Summoner Clockmaker The Summoner registers as the Demon to the Clockmaker.
Summoner Courtier If the living Summoner has no ability, the Storyteller has the Summoner ability.
Summoner Engineer If the living Summoner is removed from play, the Storyteller has the Summoner ability.
Summoner Hatter If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner Kazali If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner Legion If the Summoner creates Legion, most players (including all evil players) become evil Legion.
Summoner Marionette The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
Summoner Pukka The Summoner may summon a Pukka on the 2nd night instead of the 3rd.
Summoner Riot If the Summoner creates Riot, all Minions also become Riot.