| Role | Jinx With | Jinx |
|---|---|---|
| Leviathan | Farmer | Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die. |
| Leviathan | Hatter | The Leviathan cannot enter play after day 5. |
| Leviathan | Innkeeper | If the Leviathan nominates and executes an Innkeeper-protected player, good wins. |
| Leviathan | Mayor | If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins. |
| Leviathan | Monk | If the Leviathan nominates and executes the Monk-protected player, good wins. |
| Leviathan | Ravenkeeper | Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die. |
| Leviathan | Sage | Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die. |
| Leviathan | Soldier | If the Leviathan nominates and executes the Soldier, good wins. |
| Lleech | Heretic | If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned. |
| Lleech | Mastermind | If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability. |
| Lleech | Slayer | If the Slayer slays the Lleech host, the host dies. |
| Lunatic | Mathematician | The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked. |
| Lycanthrope | Gambler | If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight. |
| Marionette | Balloonist | If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup. |
| Marionette | Damsel | The Marionette does not learn that a Damsel is in play. |