| Role | Jinx With | Jinx |
|---|---|---|
| Marionette | Huntsman | If the Marionette thinks that they are the Huntsman, the Damsel was added during setup. |
| Marionette | Snitch | The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead. |
| Ogre | Recluse | If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil. |
| Philosopher | Bounty Hunter | If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil. |
| Riot | Banshee | Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability. |
| Riot | Butler | The Butler can not nominate their master. |
| Riot | Cannibal | Players that die by nomination register as being executed to the Cannibal. |
| Riot | Clockmaker | Riot registers as a Minion to the Clockmaker. |
| Riot | Damsel | Riot registers as a Minion to the Damsel. |
| Riot | Engineer | Riot and the Engineer can not both be in play at the start of the game. If the Engineer creates Riot, the evil players become Riot. |
| Riot | Exorcist | If Riot nominates and executes the Exorcist-chosen player, good wins. |
| Riot | Farmer | Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die. |
| Riot | Flowergirl | Only 1 jinxed character can be in play. |
| Riot | Golem | If the Golem nominates Riot, the Riot player does not die. |
| Riot | Grandmother | If Riot is in play and the Grandchild dies by execution, evil wins. |