| Role | Jinx With | Jinx |
|---|---|---|
| Riot | Hatter | If the Hatter dies, Riot is in play and a Riot chooses a different Demon, a normal evil team is created from the Riot players. If the Hatter dies and the Demon chooses Riot, Minions become Riot too. |
| Riot | Innkeeper | If Riot nominates and executes an Innkeeper-protected player, good wins. |
| Riot | Investigator | Riot registers as a Minion to the Investigator. |
| Riot | King | If Riot is in play, and at least 1 player is dead, the King learns an alive character each night. |
| Riot | Mayor | The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins. |
| Riot | Minstrel | Only 1 jinxed character can be in play. |
| Riot | Monk | If Riot nominates and executes the Monk-protected player, good wins. |
| Riot | Pacifist | Players that die by nomination register as being executed to the Pacifist. |
| Riot | Preacher | Riot registers as a Minion to the Preacher. |
| Riot | Ravenkeeper | Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die. |
| Riot | Sage | Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die. |
| Riot | Saint | If a good player nominates and kills the Saint, the Saint's team loses. |
| Riot | Snitch | If the Snitch is in play, each Riot player gets an extra 3 bluffs. |
| Riot | Soldier | If Riot nominates and executes the Soldier, good wins. |
| Riot | Undertaker | Players that die by nomination register as being executed to the Undertaker. |