| Role | Jinx With | Jinx |
|---|---|---|
| Baron | Heretic | The Baron might only add 1 Outsider, not 2. |
| Cannibal | Butler | If the Cannibal gains the Butler ability, the Cannibal learns this. |
| Cannibal | Juggler | If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct. |
| Cerenovus | Goblin | The Cerenovus may choose to make a player mad that they are the Goblin. |
| Chambermaid | Mathematician | The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first. |
| Godfather | Heretic | The Heretic registers as a not-in-play Outsider to the Godfather. The Heretic knows which Outsider. |
| Kazali | Bounty Hunter | An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts. |
| Kazali | Choirboy | The Kazali cannot choose the King to become a Minion if a Choirboy is in play. |
| Kazali | Goon | The Kazali can choose that the Goon player is one of their evil Minions. |
| Kazali | Huntsman | If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel. |
| Kazali | Marionette | If the Kazali chooses to create a Marionette, they must choose one of their neighbors. |
| Legion | Engineer | If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability. |
| Legion | Hatter | If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability. |
| Legion | Preacher | If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion. |
| Leviathan | Banshee | Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability. |